Never limit your income (or how to avoid the hourly rate)

I have been thinking and discussing with friends for quite some time on how design (and specially visual design) is mostly an income-limited activity (e.g. your income is directly proportional to the time you spend working). I found via 32Signals’ SvN this post by Derek Silvers that explains the notion more in depth.

The article is focused towards the music business, as it is the main subject of that blog, but it can certainly give some insights to the design crowd. Of course that, differently from the hands-on massage example Derek suggests, designers can have a variable income-to-time ration, depending on a series of variants such as briefing clarity, collaboration with clients and co-workers and, we have to admit, inspiration.

37Signals themselves remodeled their business model to accommodate the kind of ‘while you sleep‘ earnings that Silvers talks about, but that did so by becoming a software company with design DNA. Not every web design firm can do that, nonetheless graphic design shops that have nothing to do with software development.

And this it the notion that I have been so interested in: how can a designer/small firm create a framework for continuous earnings from the same effort? So far I have only considered these three options:

Writing a design blog and putting up ads

This can, in the long run, amount to some good money, but is somewhat unstable, requires quite some time to build up and is in fact something outside the core activity of design, since it depends on the person’s skills as a writer.

And I’m dismayed by how designers frequently can’t write squat, even about their day-to-day activity. (Not that I am any good at it.)

Selling your pieces

Perhaps someone else can enjoy that neat poster your created just for yourself, or you may like to exercise your own personal style in ‘clientless’ compositions. Printing these out in some very high quality process can turn them into very marketable products and work as either decoration or art.

I have seen also t-shirts as very nice media for this kind of work, as Brazil had quite a boom of t-shirt designers in recent years (Camiseteria being a very popular spot).

On top of that, the visual thinking skill set often comes with some manual ability as a bonus. It’s not rare to find designers that can actually build stuff they design. This can mean painting, sculpting or any other way of bringing to reality something from your imagination.

These can be sold in some traditional way or maybe in websites such as Etsy, which seems to do a very nice job (they have cool visualization options, though only a few are actually useful).

Design something reusable and earn royalties

There’s a big market out there to reusable design bits, such as generic illustrations, symbols or templates. These can be quite offensive to some designers—design work should be specific for a given purpose, not some one-size-fits-all solution—but can probably become quite a profit source. Because you’d be actually multiplying the income from something you would have worked on only once.

There’s a huge number of websites where to sell this kind of work, the first that comes to mind being Deviant Art.

Summing up

These can be some nice alternatives, but I’m not satisfied with these so far, and hope I can come up with some more ways of repeatable ways to ear money ‘while you sleep’.

One Response to “Never limit your income (or how to avoid the hourly rate)”

  1. #1 rodrigot, May 7, 2008, 11:42 am: ()

    this could generate a fulfillin and educated discussion, but my only reaction is irony of asking u back “how could a bricklayer come up with a way to earn money while he sleeps?”
    sorry there. :P

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