Past thoughts on ‘Design’

Aesthetic Apparatus Interview

Friday, June 13th, 2008

I just ended up at this page on the Coudal Partners website which features an interview by them (CP) with the two guys over at Aesthetic Apparatus

For those unaware, Aesthetic Apparatus is a killer design studio which works mainly on screen-printed (by themselves) posters for shows on local venues in the Minneapolis area. I’ve admired their work for a long time, ever since I discovered the endless list of unbelievable posters they used to put up at gigposters.com.

They merge very clean, simple structures with often heavy and detailed visual element in quite an unique way, which is what I think that gives their projects some special cohesive force. Not to mention flawless typography and comical visual puns.

Aesthetic Apparatus Posters

Aesthetic Apparatus Posters

It’s an interview worth watching, and posters definitely worth checking out (both at their website and at gigposters.com).

I also found this hilarious video of them screaming and showing ‘How They Do’ their work:

Adobe Illustrator scripts are a real time saver

Monday, May 12th, 2008

In the need to round just some of a shape’s corners in Illustrator, I googled for some native way to do that. At least in CS2, as far as I can tell, that’s not an available feature.

The good thing is I discovered this nifty set of scripts which greatly streamline the burden of creating some specific, mostly mathematical operations of shapes—such as rounding only the selected anchors in a shape.

Examples of two of the scripts

Ironically, Round Any Corner, the one script I needed, doesn’t work 100% percent of the time (sometimes it misses on or two anchors, and you have to reapply it to only those anchors). But Metaball works like a charm, and Reverse is a native feature to CorelDRAW (long abandoned) which I’ve always missed in Illustrator.

Installation is a breeze and there’s no mystery in using the scripts: throw them in the /Presets/Scripts folder in the Illustrator install path, open the software, select the paths or individual anchors and use them. Well worth the download.

The author is some generous Japanese person who I couldn’t identify, because the rest of the site is in Japanese.

‘Squeeze me’ - Kraak & Smaak

Friday, May 9th, 2008

Very interesting video for Dutch band Kraak & Smaak’s Squeeze Me.

It’s amazing to see that the folks at Pool Productions didn’t settle in executing the whole flip book concept really well: they dove deeper into it, forcing the boundaries established between reality and the book contents in interesting ways. And the song is pretty good too!

Lots of book covers

Wednesday, May 7th, 2008

When reading this somewhat average post from Smashing Magazine (average when compared to the excellent quality of the stuff they usually provide: I think their game lies in web design resources), I sure didn’t expect to end up finding a link to book cover paradise. 6,179 book covers posted so far.

No covers, just spines here!

This reminded me of the Most Coveted Covers Forum newsletter from Readerville to which I have subscribed for a few years. It’s been a bit slow lately, but it’s a good service, with insightful reviews from passionate analysts.

And as a bonus, a share a link to Book Covers, a site dedicated entirely to this subject, which sports a nice feature on John Gall, a long time favorite of mine.

It’s funny to look back just a couple of years and realize that, when graduating from college, I was pretty sure I’d specialize in designing books and book covers, only to find out a few months later that I’d be designing and developing user interfaces—and now actually sure this is what I really want to do for a living. Life is full of twists!

Optimal web page layout width

Monday, May 5th, 2008

The 960 Grid System CSS framework website, offers a nice explanation on why using a 960-pixel page width:

All modern monitors support at least 1024 × 768 pixel resolution.
960 is divisible by 2, 3, 4, 5, 6, 8, 10, 12, 15, 16, 20, 24, 30, 32, 40, 48, 60, 64, 80, 96, 120, 160, 192, 240, 320 and 480.
This makes it a highly flexible base number to work with.

I’ve been designing web pages with a default width of 955 pixels for a long time, and I always had a hard time dividing the width in useful modules, since this number isn’t a joy to play with.

Perhaps this might be obvious to some, but struck me as a very useful tip.

Never limit your income (or how to avoid the hourly rate)

Friday, May 2nd, 2008

I have been thinking and discussing with friends for quite some time on how design (and specially visual design) is mostly an income-limited activity (e.g. your income is directly proportional to the time you spend working). I found via 32Signals’ SvN this post by Derek Silvers that explains the notion more in depth.

The article is focused towards the music business, as it is the main subject of that blog, but it can certainly give some insights to the design crowd. Of course that, differently from the hands-on massage example Derek suggests, designers can have a variable income-to-time ration, depending on a series of variants such as briefing clarity, collaboration with clients and co-workers and, we have to admit, inspiration.

37Signals themselves remodeled their business model to accommodate the kind of ‘while you sleep‘ earnings that Silvers talks about, but that did so by becoming a software company with design DNA. Not every web design firm can do that, nonetheless graphic design shops that have nothing to do with software development.

And this it the notion that I have been so interested in: how can a designer/small firm create a framework for continuous earnings from the same effort? So far I have only considered these three options:

Writing a design blog and putting up ads

This can, in the long run, amount to some good money, but is somewhat unstable, requires quite some time to build up and is in fact something outside the core activity of design, since it depends on the person’s skills as a writer.

And I’m dismayed by how designers frequently can’t write squat, even about their day-to-day activity. (Not that I am any good at it.)

Selling your pieces

Perhaps someone else can enjoy that neat poster your created just for yourself, or you may like to exercise your own personal style in ‘clientless’ compositions. Printing these out in some very high quality process can turn them into very marketable products and work as either decoration or art.

I have seen also t-shirts as very nice media for this kind of work, as Brazil had quite a boom of t-shirt designers in recent years (Camiseteria being a very popular spot).

On top of that, the visual thinking skill set often comes with some manual ability as a bonus. It’s not rare to find designers that can actually build stuff they design. This can mean painting, sculpting or any other way of bringing to reality something from your imagination.

These can be sold in some traditional way or maybe in websites such as Etsy, which seems to do a very nice job (they have cool visualization options, though only a few are actually useful).

Design something reusable and earn royalties

There’s a big market out there to reusable design bits, such as generic illustrations, symbols or templates. These can be quite offensive to some designers—design work should be specific for a given purpose, not some one-size-fits-all solution—but can probably become quite a profit source. Because you’d be actually multiplying the income from something you would have worked on only once.

There’s a huge number of websites where to sell this kind of work, the first that comes to mind being Deviant Art.

Summing up

These can be some nice alternatives, but I’m not satisfied with these so far, and hope I can come up with some more ways of repeatable ways to ear money ‘while you sleep’.

The Visual Rhetorics of the Supreme Being

Wednesday, April 16th, 2008

Dutch publisher Onomatopee has in their catalog this interesting poster/pamphlet:

Cover of the pamphlet

The logos face of the poster

Text by Max Bruinsma and design by the Strange Attractors.

I find it interesting how the attributes of each of the companies which logos are mimicked highlight a few of the many characteristics attributed to the concept of God: Lego brings up God’s aspect of kindness, perhaps, while IBM suggests an all-knowing, designer-of-huge-things God.

Oddly enough, I’m not sure of exactly how Google’s God echoed upon me. I think the logo design itself isn’t as strong as the brand name for Google as it is for older companies, or companies that rely in a heavier way to the visual presentation of their names (as Coca-Cola most certainly does).

I hope this is isn’t offensive to anyone. : )

* The simple header in Onomatopee’s website is nice; very ‘soundful‘ in a strictly typographic fashion.

Totally Amazing Posters

Friday, April 4th, 2008

Illustrator and designer Bob Staake is kind enough to keep this outstanding collection of early- to mid-twentieth century posters collection.

A small sample with a few of my favourites

Great for inspiration and just plain old contemplation.

On Explaining Priorities

Thursday, April 3rd, 2008

“…when everything (background, structure, content) is emphasized, nothing is emphasized; the design will often be noisy, cluttered, and informationally flat.

—Edward Tufte, Visual Explanations

Why it’s so hard sometimes getting this through to clients? It’s for their own good, you know?

The site with no content and all the content

Thursday, March 27th, 2008

A friend sent me today a link to the just-redesigned website of Boston, Massachusetts base advertising agency Modernista.

This is an actual screenshot from Modernista’s website

All of the content of their website is actually off-site: text in Wikipedia, videos in You Tube, stills in flickr; the site is just a tiny red JavaScript-based menu with an iframe behind it.

Creative director Gary Koepke says in an interview to Creativity:

“There’s such a challenge for ad agencies to be known as digitally savvy and understand what’s going on the medium. We wanted to prove to people that we understand a way that we can have a transparent, open source and highly successful site.”

Well, I think they nailed it.

This approach has at least two great qualities:

  • It absolutely expresses how up-to-date the company is, not in terms of visual communication (which should be a commodity in their playing field), but in respect to deeply understanding the way information finds it’s way around nowadays and how open to comments and participation any enterprise must be to succeed in this community-driven world.
  • This is a unique solution to their problem, which can’t quite be ‘borrowed’ or ‘be of inspiration’ to the competition. I mean: there’s nothing that can be similar to it: it’ll be either exactly the same or something entirely different. Anything in the middle would be seen as a blatant rip-off. Achieving this in an environment in which stuff is copied all over fast and easily is quite an accomplishment.

I look forward to see how this echoes around the web.